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7 things that happen at the table when a bag of squeaking pig snouts decides who talks next

By Hannah Vos, family play specialist

"Can I just finish this one thing?" If that is what you get when you call everyone to the table. If your last family game went one round and has been in a drawer ever since. If you have quietly stopped suggesting games at all, because nobody in your house can act and everybody knows it.

Then this is worth four minutes of your evening.

It is not an app and there is nothing to set up. It is five squeaking pig snouts, 150 challenge cards and 60 mud tokens. The snout pinches your nose shut, so the second you open your mouth the voice that comes out is not yours. It is called Snort Funny, and it is the first family game we have tested where the funny part does not depend on anybody at the table being funny.

Here are the seven things that happen, and why this works exactly where the other games failed. Number seven is the one parents write to us about, and it is the only one that really matters.

1. The first laugh arrives before anybody has understood the rules

1. The first laugh arrives before anybody has understood the rules

What normally goes wrong: a family game starts with somebody reading out two pages of rules while everyone else checks their phone. By the time you begin, the energy is gone.

Here the rules are three sentences long, and the first laugh comes before you get to the end of them. You put the snout on, you say one word, and your own voice betrays you. Nobody has to be told it is funny.

That matters more than it sounds. The first thirty seconds decide whether a game gets played twice or goes in the drawer, and this one wins them without asking anybody to perform.

"We did not even get through the rules. My husband read the first line out loud with the snout on and that was the end of it." Fleur J., Eindhoven
2. The phones go face down, and nobody had to ask

2. The phones go face down, and nobody had to ask

The real problem: you are not competing with boredom, you are competing with a screen that is engineered to be more interesting than your living room. Telling a teenager to put the phone away starts an argument you lose.

This does not ask them to put it away. It makes the room louder than the phone. A person wearing a snout trying to say something serious is, to a fifteen-year-old, better than anything on a feed, and they look up on their own.

Every family that writes to us describes the same moment: four phones on the table, screens down, nobody announced it.

"Our fifteen-year-old sat down to be polite and stayed two hours. That has not happened with anything else we own." Sofia P., Athens
3. An eight-year-old and a seventy-one-year-old are finally equal

3. An eight-year-old and a seventy-one-year-old are finally equal

This is the part no other party game can copy, and it is pure physics.

Most family games are won by whoever has the biggest vocabulary, the quickest general knowledge or the least shame. That is why the same person wins every time and why the youngest gives up by round three.

Here nobody has an advantage, because nobody can control what the snout does to their voice. Grandad cannot practise his way out of it. The quiet one at the table is suddenly the funniest person in the room, and usually loves it.

"My grandson is nine, I am sixty-eight, and we were equally helpless. That does not happen often." Pieter B., The Hague
4. Children start reading the room instead of the screen

4. Children start reading the room instead of the screen

To win a round you have to do two things at once: get through your own challenge without cracking, and watch four faces for the exact moment one of them is about to go.

That is reading people. Noticing the held breath, the eyes starting to water, the mouth that will not stay still. Children who spend their evenings looking at a screen get very little practice at it, and it is the skill the screen will never teach them.

They think they are trying to make their sister laugh. They are learning to read a face at a table full of people.

"She never puts herself forward. With the snout on she had the whole table in pieces and loved it." Petra H., Maribor
5. They practise standing up in front of people, and they beg to do it again

5. They practise standing up in front of people, and they beg to do it again

Ask a child to perform in front of the family and you get a shrug and a red face. There is a reason school presentations are the thing children dread most.

Put a snout on them first and the fear disappears, because the joke is already made and it is not about them. They read a line out loud to five people, and five people laugh with them. Then they ask to go again.

That is thirty rounds of speaking in front of an audience in one evening, with the fear taken out of it, disguised as a game about pigs.

"My quiet daughter was the funniest one there. She asked if we could play again the next night." Katerina N., Prague
6. 40 million people have watched this and an awards jury agreed with them

6. 40 million people have watched this and an awards jury agreed with them

The game went past 40 million views on TikTok before most shops in Europe had heard of it, for the simple reason that a person losing control of their own voice is funny in every language.

It also took a Parents' Picks Award in 2026, which is judged by parents rather than by the people selling the toy.

In our own shop, 3,842 boxes have gone out and 419 people have come back for a second one. Almost all of them say the same thing: one for the house, one for the grandparents.

"We take it instead of a bottle of wine now. People remember it." Caroline D., Namur
7. It does not end up in a drawer after three days

7. It does not end up in a drawer after three days

Let us be honest: this is the real question, and you have bought a game before that was in the back of a cupboard within a week.

01 · Why the others end up there

Because the funny part was your job, and doing that twice in one week is work.

02 · Why this one does not

The funny part is a piece of moulded rubber that pinches your nose. It works the fiftieth time exactly as well as the first, because nobody is getting better at it.

03 · And there are 150 cards

Play twenty on a Friday and you have seven more evenings before a card comes round again, and by then somebody else is acting it out.

How it actually runs: everyone puts on a snout, the first player reads a challenge card out loud, and each of you takes a turn at the same challenge. First one to laugh or snort hands over a mud token. Most tokens at the end wins, although by then nobody is counting.

"Three days later it is still on the table, because somebody keeps starting another round." Nina J., Ljubljana

A Snort Funny evening vs. an evening of everybody on their own screen

Snort Funny An evening on screens
Everybody in the same room ✔ All five of you around one table ✗ One person per screen, often one per room
Works for an 8-year-old and a 71-year-old ✔ Yes, and neither has an advantage ✗ A different app for every age
Needs charging, wifi or an account ✔ None of the three. Five snouts and a deck ✗ All three
What is left the next morning ✔ A story your family keeps retelling ✗ Nothing anybody can remember
Costs anything after the first evening ✔ No. 150 cards, 60 tokens, no refills ✗ Subscriptions, every month
ONE BATCH A YEAR
Snort Funny party game box with a squeaking pig snout, 40M+ views on TikTok

Today's price, before the rush

Order it now and you pay today's price. When December starts and the batch runs low the price goes back up, and that is not a marketing line, it is what happens every year. In the box: 5 squeaking snouts, 150 challenge cards and 60 mud tokens. The box, the rules and all 150 cards are in English.

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30-day guarantee: play one evening, and if nobody laughed you get every cent back